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Digital Artist, Look Development (Hybrid - On-site)

  • Autodesk Maya
  • Zbrush
  • Python
  • Scripting
  • Computer Graphics
  • Animation
  • Photoshop
  • Excellent Communication Skills
  • Self Motivated
  • Very Organized
  • Animation
  • Visualization
  • Animation
  • Visualization
  • Animation
  • Visualization
  • Visualization
Description:

 

Digital Artist, Look Development 

Job Summary 

In this role you will work as part of a 3D asset creation team to create production ready textured models that will be used for ideation and visualization purposes (both still and animation) of all Apple’s products. 

In your day-to-day you will work with the Look Development lead assisting in tasks that help make best in class 3D models. 

 

Key Qualifications 

  • You have 10+ years of experience in a 3D computer graphics production environment
  • Exceptional technical understanding of shader networks in Maya
  • A deep understanding of Vray or equivalent render package
  • Excellent working knowledge of Nuke, Substance, Mari, and Photoshop
  • Ability to create textures based on photo references and other sources
  • Excellent communication skills when working with other 3D artists in a pipeline environment
  • Outstanding attention to extreme detail and a passion for exceptional quality and the pursuit of artistic excellence
  • Highly organized, self-motivated and able to adapt and learn in a fast paced, high pressure environment
  • Experience with Zbrush, Substance Designer and Painter, and Houdini a plus
  • Experienced in MEL and Python scripting a plus
  • Experience with lighting and animation a plus 

Description 

  • As Look Development you will be part of a team of 3D/CG artists working on a variety of product visualization across various media channels
  • You have a proven ability and have previously worked in similar workflows for a VFX shop or agency
  • You must be deadline-driven and possess excellent problem solving, organization, and interpersonal skills
  • Be a proactive and independent artist, able to adapt to ever changing situations with creativity and innovation and work in ambiguity while still delivering results on time 

 

Education

  • BA/BS degree or equivalent practical experience
  • 10+ years of experience in a 3D computer graphics production environment 

Hours may fluctuate based on project needs.
 

QUALIFICATION/ LICENSURE :
  • Travel Required : No travel required
  • Business Day Timings: Not specified
Assignment Location
Sunnyvale, California
Pay (Varies based on Experience and Location)
USD 100.00 - USD 125.00 Per Hour
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